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Thursday, September 17, 2015

Kosovo Hackers Group Credit Cards

4405 6356 8770 7303, 2017/02, 668, Visa
4127 1608 7575 6670, 2018/08, 469, Visa
4171 7580 3342 6444, 2017/06, 985, Visa
4444 8772 7342 7077, 2018/11, 262, Visa
4040 1660 1806 0577, 2017/12, 288, Visa
5461 6252 8621 8230, 2017/02, 872, MasterCard
5511 1287 6127 7755, 2018/03, 257, MasterCard
4326 6813 0285 1106, 2017/11, 809, Visa
4722 7368 6847 7520, 2017/01, 830, Visa
5676 5171 6526 5104, 2018/12, 603, MasterCard

Saturday, August 1, 2015

How tto hack Credrit Card/Si Te Hackim Credit Card

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Sunday, June 28, 2015

Mrika

U can found us in KOSOVO in FUSH KOSOVO mrika bar at street dardania blloku 20 thanks for all
Ju Mund te na gjeni ne fushe kosove restaurant mrika ju mirpersim rruga dardania blloku 20 faleminderit per mirkuptimin ju mirepressim kalofshi nje dite te bukur



mrikabar.blogspot.com plss visit this web and u will see all our foods drinks and more more
mrikabar.blogspot.com na vizitoni ndonje her ne kete webfaqe ne do tju sherbejm me me te mirat ushqime pije energjike pije te freskta

Saturday, June 27, 2015

Top Best Games Of 2014-2015 14 Games

The Crew (2 December: Xbox One, PS4, PC, Xbox 360, PS3)


© Ubisoft
With Forza Horizon 2 offering open-world racing action on Xbox One and DriveClub pushing the 'socially connected' envelope on PS4The Crew is Ubisoft's attempt to straddle both, offering team-based co-op missions across a sprawling open-world landscape. How sprawling? How does the United States of America sound? Naturally, the entire country isn't recreated here to perfection but there are still 1900 square miles of map to race across, taking in diverse locations from the deserts of Nevada to the mountainsides of Colorado, with plenty of city-based street racing thrown in for good measure.
Game of Thrones (2 December: Xbox One, PS4, PC, Xbox 360, PS3, iOS, Android)


© Telltale Games
Point and click specialists Telltale Games blew gamers away with their episodic take on The Walking Dead, and now they've set their sights on the other massive fantasy TV show that's captivated viewers for some time. Game of Thrones will consist of six episodes released at regular intervals, and will focus on the House Forrester, a family that hasn't been seen in the TV show yet but features in the books. Set between the end of season 3 and the start of season 5, Game Of Thrones should provide an interesting new take on a familiar storyline.
Kingdom Hearts HD 2.5 ReMix (5 December: PS3)


© Square Enix
Square Enix and Disney fans have had 5 December marked on their calendars for quite some time now. This special HD remake of one of the finest action RPGs makes the PlayStation 2 original look all shiny and new. Players will encounter classic Disney characters such as Mulan, Simba, the Beast from Beauty and the Beast, and Captain Jack Sparrow. And if all that fan service isn't enough, the package also includes an HD version of PSP game Kingdom Hearts: Birth By Sleep and a three-hour cinematic retelling of DS game Kingdom Hearts Re:coded.
Lara Croft and the Temple of Osiris (9 December: Xbox One, PS4, PC)


© Square Enix
The Tomb Raider reboot in 2013 may have been the stiff kick up the backside the series needed, but fans of Lara Croft will know that she had already starred in a brilliant digital-only adventure a couple of years earlier. Lara Croft and the Guardian of Light was an addictive isometric action puzzler and fans will be looking forward to playing the sequel as they wait forRise of the Tomb Raider. Stuck in an Egyptian temple, it's up to Lara and three of her friends to escape and prevent evil god Set from coming back to life and taking over the world. Having played through the first level we can confirm  that it's great fun playing it solo, but it really comes into its own in co-op with two to four players.
Phoenix Wright: Ace Attorney Trilogy (11 December: 3DS)


© Capcom
The Ace Attorney games have been entertaining would-be crime solvers for the best part of a decade, and this upcoming 3DS release bundles the original three offerings - believed by some to be the best - into one affordable package. Because the 3DS screen has a higher resolution than that of the Game Boy Advance (the system they were originally released on before the DS re-releases), each game has been remastered with redrawn, hi-res artwork.
Halo 5: Guardians beta (29 December: Xbox One)


© Microsoft
The recent release of Halo: The Master Chief Collection was all well and good, but let's face it: it's more or less a warm up for the main event. Halo 5 won't be released for a while, but those who bought The Master Chief Collection will be soon able to try out an early version of its online multiplayer for a couple of weeks. Will the addition of a sprint button and scoping ruin the traditional Halo gameplay or improve on it? Safe to say there are approximately oodles of Xbox One fans eagerly awaiting the chance to find out for themselves.
Captain Toad: Treasure Tracker (2 January: Wii U)


© Nintendo
If you played Super Mario 3D World on Wii U you probably fell in love with the little Captain Toad bonus levels in which Mario's fungi-featured friend had to make his way through a number of small, self-contained puzzle levels that focused more on clever camera trickery than jumping on enemies (he can't jump). Captain Toad builds on these with more than 70 brand new stages, each more fiendish than the last. Bursting with charm and character, this is looking likely to be the first must-have Wii U game of 2015. Which isn't much of a surprise since we'll only be two days into the new year when it comes out.
Grand Theft Auto V (27 January: PC)


© Rockstar Games
Nearly 40 million copies of Grand Theft Auto V have already been sold, the ridiculous figure covering both the Xbox 360 and PS3 originals and the recently released Xbox One and PS4 remakes. Despite this, there is still a group of people who haven't bought it yet, and for good reason: they're waiting for the PC version, which could prove to be the definitive edition. As well as including all the new features that have been added to the latest game – the improved visuals, the new animal types, the 100+ new songs on the radio – it also supports 4K resolution, meaning anyone with a beast of a PC (and an equally beastly monitor) will be able to see Rockstar's latest masterpiece at its jaw-dropping best.
Dying Light (30 January: Xbox One, PS4, PC)


© Techland
Techland may be best known for their Dead Island series of games, but Dying Light is their attempt to break away from Dead Island's slightly comical nature and bring us something far more sinister. Similar in nature – it's still a first-person survivial horror with zombies – Dying Light's main selling points are its parkour-like movement (it's really easy to spectacularly clamber your way across the map) and the fact that the zombies change from shambling, useless numpties during the day to bloodthirsty, speedy supermonsters when night falls. Get ready to be properly terrified.
Apotheon (January: PS4)


© Alientrap
The indie scene is packed with 2D platformers, so it takes something special to catch our eye. Safe to say, Apotheon does this and then some. It may be a side-scrolling hack 'em up, but one glance at the trailer will make it clear that this is unlike any other game you've seen before. This is thanks to its brilliant ancient Greek artstyle which makes it look like the drawings on the old pots have come to life. If as much attention has been paid to the gameplay as the visual style, this will be pretty special.
Evolve (10 February: Xbox One, PS4, PC)


© Turtle Rock
California studio Turtle Rock wants Evolve to do for this generation of gaming what its last big game, Left 4 Dead, did for the last. It's a co-op shooter with a twist: while one set of four chums takes control of the hero characters as in Left 4 Dead, a fifth controls the massive monster they face up against. This means no more figuring out the AI and trying to second-guess what your enemies are going to do – they're now as clever and unpredictable as you are. With twelve different types of human character and a varied range of monster types to play as, this is one that may have enormous replay value.
The Order: 1886 (20 February: PS4)


© Sony
In the latest console war it has been argued that while the PS4 may be the slightly more powerful console, Xbox One has had the best exclusives. This may all change in February when Sony finally releases The Order: 1886. Set in London in the 19th century, it tasks players with battling werewolf-like monsters. What makes it unique, other than its intriguing setting, is its interesting choice of visual presentation: it's played in super widescreen with the black bars along the top and bottom of the screen making it appear more cinematic. As long as this doesn't have a negative effect on gameplay, it could be one of the most atmospheric games ever.
The Witcher 3: Wild Hunt (24 February: Xbox One, PS4, PC)


© CD Projekt RED
The long-awaited threequel to CD Projekt Red's much loved action RPG series is finally nearing a completed state. Taking place after the events of The Witcher 2: Assassins of Kings,Wild Hunt once again puts players in the role of monster-hunter Geralt of Rivia as he seeks to stop the invasion of a mysterious army called the Wild Hunt from slaughtering everyone in the Northern Kingdom and taking over. The game will feature a brand new game engine called REDengine 3, which is designed to produce a jaw-droppingly beautiful open world without any loading times.
Roundabout (Early 2015: Xbox One, PS4, PC)


© No Goblin
We do like ourselves a daft comedy indie game and Roundabout fits that bill perfectly. The premise is fairly simple - you're a limousine driver who has to take passengers to various locations. The twist is that your car is the world's first constantly-revolving limousine, meaning you'll need to think ahead if you're to to navigate the busy roads without constantly bumping into things. Watch the video to see what we mean - so far it looks like a puzzle version of Crazy Taxi and that sounds massively excitining.

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32-bit Computer Of Windows

In computer architecture32-bit integersmemory addresses, or other data units are those that are at most 32bits (4 octets) wide. Also, 32-bit CPU and ALU architectures are those that are based on registersaddress buses, or data buses of that size. 32-bit is also a term given to a generation of microcomputers in which 32-bitmicroprocessors are the norm.
A 32-bit register can store 232 different values. The signed range of integer values that can be stored in 32 bits is -2,147,483,648 through 2,147,483,647 (unsigned: 0 through 4,294,967,295). Hence, a processor with 32-bitmemory addresses can directly access 4 GiB of byte-addressable memory.


                                   
1481216182426313236486064128256512
Application
163264
Floating point precision
×½×1×2×4
Floating point decimal precision
3264128
   




               

Some historical and technical perspective[edit]

Memory as well as other digital electronic circuits and wiring was expensive during the first decades of 32-bit architectures (the 1960s to the 1980s). Older 32-bit processor families (or simpler and cheaper variants thereof) could therefore have many compromises and limitations in order to cut costs. This could be 16-bit ALU, for instance, or external (or internal) buses narrower than 32 bits, limiting memory size or demanding more cycles for instruction fetch, execution and/or write back.
Despite this, such processors could be labeled "32-bit" based on the fact that they still had 32-bit registers and instructions able to manipulate 32-bit quantities. As an example from the late 1970s, the original Motorola 68000 was a 16-bit based design with 32-bit registers and a 32-bit based instruction set. Such designs were sometimes referred to as "16/32-bit".
However, the opposite is often true for newer 32-bit designs. For example, the Pentium Pro processor is a 32-bit machine, but the external address bus is 36 bits wide, giving a larger address space than 4 GB, and the external data bus is 64 bits wide, primarily in order to permit a more efficient prefetch of instructions and data.[1]

Architectures[edit]

Prominent 32-bit instruction set architectures used in general-purpose computing include the IBM System/360 and its 32-bit successors, the DEC VAX, theNS320xx, the Motorola 68000 family, the Intel IA-32 32-bit version of the x86 architecture, and the 32-bit versions of the ARMSPARCMIPSPowerPC and PA-RISC architectures. 32-bit instruction set architectures used for embedded computing include the 68000 family and ColdFire, x86, ARM, MIPS, PowerPC, andInfineon TriCore architectures.

32-bit application[edit]

On the x86 architecture, a 32-bit application normally means software that typically (not necessarily) uses the 32-bit linear address space (or flat memory model) possible with the 80386 and later chips. In this context, the term came about because DOSMicrosoft Windows and OS/2[2] were originally written for the 8088/8086and/or 8028616-bit microprocessors with a segmented address space where programs had to switch between segments to reach more than 64 kilobytes of codeand/or data. As this is quite time-consuming in comparison to other machine operations, the performance may suffer. Furthermore, programming with segments tend to become complicated; special far and near keywords and/or memory models had to be used (with care), not only in assembly language but also in high level languages such as Pascal, compiled BASICFortranC, etc.
The 80386 and its successors fully support the 16-bit segments of the 80286 but also segments for 32-bit address offsets (using the new 32-bit width of the main registers). If the base address of all 32-bit segments is set to 0, and segment registers are not used explicitly, the segmentation can be forgotten and the processor appears as having a simple linear 32-bit address space. Operating systems like Windows or OS/2 provide the possibility to run 16-bit (segmented) programs as well as 32-bit programs. The former possibility exists for backward compatibility and the latter is usually meant to be used for new software development.

Images[edit]

In digital images/pictures, 32-bit usually refers to RGBA color space -- 24-bit truecolor images with an 8-bit alpha channel—i.e., 8 bits each for red, green, blue, and transparency; a total of 32 bits per pixel. A few other much more rarely used images formats also require 32 bits per pixel, such as RGBE image format.
In digital images, 32-bit sometimes refers to high-dynamic-range imaging formats that use 32 bits per channel—a total of 96 bits per pixel. 32-bit per channel images are used to represent values brighter than white; these values can then be used to more accurately retain bright highlights when either lowering the exposure of the image or when it is seen through a dark filter or dull reflection.
An example of this is the reflection seen in an oil slick; even though the reflection is only a fraction of that seen in a mirror surface, the reflection of highlights can still be seen as bright white areas, not dull grey shapes.

32-bit file format[edit]

A 32-bit file format is a binary file format for which each elementary information is defined on 32 bits (or 4 Bytes). An example of such a format is the Enhanced Metafile Format.




                                                                                  CPU technologies
Architecture Instruction set Word size Execution Parallel level Multithreading Flynn's taxonomy Types Components Power
management
CPU hardware security




                                                        Albania:
Në arkitekturën e kompjuterit, 32-bit integers, adresat e kujtesës, ose njësi të tjera të të dhënave janë ato që janë në shumicën e 32bits (4) octets gjerë. Gjithashtu, 32-bit CPU dhe arkitektura ALU janë ato që janë të bazuara në regjistra, adresa autobusë, apo të dhënave autobusët e kësaj madhësie. 32-bit është gjithashtu një term i dhënë një brez të microcomputers në të cilën 32-bitmicroprocessors janë normë.

Një regjistër 32-bit mund të ruajë 232 vlera të ndryshme. Gama e nënshkruar nga vlerat numër i plotë që mund të ruhet në 32 bit është -2147483648 përmes 2147483647 (panënshkruar: 0 nëpërmjet 4294967295). Për këtë arsye, një procesor me adresat e 32-bitmemory direkt mund të hyni në 4 GiB e byte-adresueshme kujtesës.





                                   

1 4 8 12 16 18 24 26 31 32 36 48 60 64 128 256 512
Kërkesë
16 32 64
Floating pikë saktësi
× ½ × 1 × 2 × 4
Lundrues pikë saktësi dhjetore
32 64 128
   




               
Disa Perspektiva historike dhe teknike [redakto]
Kujtesës si dhe qarqeve të tjera digjitale elektronike dhe instalime elektrike ishte e shtrenjtë gjatë dekadave të para të 32-bit arkitektura (1960 deri 1980). Më të vjetër 32-bit procesor familje (ose më e thjeshtë dhe variante të lirë e tyre) mund të prandaj kanë shumë kompromise dhe kufizimet në mënyrë për të shkurtuar kostot. Kjo mund të jetë 16-bit ALU, për shembull, ose të jashtme (ose të brendshëm) autobusë ngushtë se 32 bit, duke kufizuar madhësinë e kujtesës ose duke kërkuar më shumë cikle për udhëzim të shkoj të marr, ekzekutimin dhe / ose shkruani përsëri.

Pavarësisht nga kjo, procesorë të tilla mund të etiketohen "32-bit" bazuar në faktin se ata ende kishin regjistrat e 32-bit dhe udhëzime në gjendje për të manipuluar sasi 32-bit. Si një shembull nga fundi i viteve 1970, Motorola origjinal 68.000 ishte një dizajn të 16-bit të bazuar me regjistrat 32-bit dhe 32-bit të bazuar udhëzim caktuar. Harton tilla janë nganjëherë referuar si "16/32-bit".

Megjithatë, e kundërta është shpesh e vërtetë për të reja harton 32-bit. Për shembull, Pro procesor Pentium është një makinë 32-bit, por autobusi adresa e jashtme është 36 bit të gjerë, duke i dhënë një hapësirë ​​më të madhe të adresave se 4 GB, dhe autobusi të dhënat e jashtme është 64 bit të gjerë, kryesisht në mënyrë që të lejojë një shumë Prefetch efikas të udhëzimeve dhe të dhënave. [1]

Arkitektura [redakto]
Shquar 32-bit udhëzim vendosur arkitektura e përdorura në përgjithësi me qëllim informatikë përfshijnë IBM System / 360 dhe pasardhësit e saj 32-bit, e dhjetor VAX, theNS320xx, familjen Motorola 68.000, Intel IA-32 version 32-bit të arkitekturës x86 , dhe versionet 32-bit të ARM-së, SPARC, MIPS, PowerPC dhe PA-RISC arkitektura. 32-bit udhëzim vendosur arkitektura e përdorura për ngulitur informatikë përfshijnë 68.000 familjen dhe ColdFire, x86, ARM, MIPS, PowerPC, arkitektura andInfineon Tricore.

32-bit aplikimit [redakto]
Në arkitekturën x86, një aplikim 32-bit normalisht do të thotë software që zakonisht (jo domosdoshmërisht) përdor 32-bit hapësirë ​​e lineare adresa (ose modelit memorie të sheshtë) të jetë e mundur me 80.386 dhe më vonë patate të skuqura. Në këtë kontekst, termi erdhi për shkak DOS, Microsoft Windows dhe OS / 2 [2] janë shkruar fillimisht për 8088 / 8086and / ose 80.286, mikroprocesorët 16-bit, me një hapësirë ​​të segmentuar adresën ku programet e kishte për të kaloni në mes të segmenteve për të arritur më shumë se 64 kilobytes e codeand / ose të dhëna. Si kjo është mjaft kohë në krahasim me operacionet e tjera të makinës, performanca mund të vuajnë. Për më tepër, programimi me segmente kanë tendencë që të bëhet e komplikuar; speciale fjalë kyçe janë afër ose larg dhe / ose modelet e kujtesës duhej të përdoret (me kujdes), jo vetëm në gjuhën e kuvendit, por edhe në gjuhë të nivelit të lartë të tilla si Pascal, përpiluar themelore, Fortran, C, etj

Të 80.386 dhe pasuesit e tij mbështesin plotësisht segmentet e 16-bit të 80.286, por edhe segmente për 32-bit adresa offsets (duke gjerësinë e re 32-bit të regjistrave kryesore). Nëse adresa baza e të gjitha segmenteve të 32-bit është vendosur në 0, dhe regjistrat segment nuk janë përdorur në mënyrë të qartë, Segmentimi mund të harrohet dhe procesor duket si të paturit e një linear 32-bit adresa hapësirë ​​të thjeshtë. Sistemet operative si Windows ose OS / 2 të ofrojë mundësinë për të drejtuar 16-bit (segmentuar) programet, si dhe programe të 32-bit. Mundësia ish ekziston për pajtueshmërinë prapambetur dhe kjo e fundit është menduar zakonisht të përdoret për zhvillimin e ri të softuerit.

Images [redakto]
Në imazhet dixhitale / fotografitë, 32-bit zakonisht i referohet hapësirës RGBA ngjyra - 24-bit imazhe truecolor me një alfa kanal-dmth 8-bit, 8 bit secili për të kuqe, jeshile, blu, dhe transparencës; një total prej 32 bit per pixel. Disa të tjerë imazhe formatet që përdoren shumë më rrallë edhe të kërkojë 32 bits per pixel, të tilla si imazh format RGBE.

Në imazhet dixhitale, 32-bit nganjëherë referohet formate të imazhit të lartë dinamike varg që përdorin 32 bit për kanal-një total prej 96 bit për pixel. 32-bit kanal për images janë përdorur për të përfaqësuar vlerat e ndritur se e bardhë; këto vlera pastaj mund të përdoret për të mbajtur më saktë pikat e ndritshme kur ose ulur ekspozimin e imazhit ose kur ajo shihet me një filtër të errët apo reflektim shurdhër.

Një shembull i kësaj është reflektim shihet në një shkëlqyeshëm të naftës; edhe pse pasqyrim është vetëm një pjesë e që shihet në një sipërfaqe të pasqyrë, pasqyrimi i nxjerr në pah ende mund të shihet si zona të ndritshme të bardhë, jo forma shurdhër gri.

32-bit format file [redakto]
Një 32-bit file format është një format binar fotografi për të cilën çdo informacioni elementar është përcaktuar në 32 bit (ose 4 bytes). Një shembull i një formati të tillë është Format Enhanced Metafile.



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